Linear Kinematics & Projectile Motion
Position/Displacement
Change in Displacement
- Vector Representation
- Computation
- Create displacement versus time graphs
- Change in displacement versus distance
- If given a graph of velocity versus time, use compute the change in displacement over a specific interval
Velocity
- Definition: Rate of change of displacement with respect
to time
- Average velocity
- Instantaneous velocity
- When viewing graphs of displacement versus time, be able
to:
- Determine intervals of positive velocity
- Determine intervals of negative velocity
- Determine intervals of 0 velocity
- Create a velocity versus time graph
- Speed: Magnitude of the velocity vector
- Compute velocity using derivatives if given a the displacement
of an object as a function of time
- If given a graph of acceleration versus time, compute the change in velocity over a specific interval
Acceleration
- Definition: Rate of change of velocity with respect to
time
- Average acceleration
- Instantaneous acceleration
- When viewing graphs of velocity versus time, be able
to:
- Determine intervals of positive acceleration
- Determine intervals of negative acceleration
- Determine intervals of 0 acceleration
- Create an acceleration versus time graph
- Compute acceleration using derivatives if given a the
displacement or velocity of an object as a function of time
If you want practice do problems 1, 5-8 after Chapter #8 in Hamill
Uniformly accelerated motion
- Motion where the linear acceleration of the object is
constant
- Example is the vertical motion of a projectile - its
vertical acceleration is constant and equal to -9.81 m/s2.
Uniform motion
- Motion where the linear acceleration of the object is
constant and equal to zero
- Example is the horizontal motion of a projectile - its
horizontal acceleration is constant and equal to 0 m/s2.